Category Archives: VRay

3DS Max – Orthographic render with VRay Camera

Small script allows to set up an orthographic VRay camera in the scene.

You can download it from here: VRay Orthographic Rendering Camera Rig

You just need to set it up once. The script doesn’t need to be loaded/running to render the view later or even on the different machine.

To make a top view just rotate the camera. It is possible to adjust position of the camera (with the rig) and its parameters (focal length and film width) without the script interface.

I needed it to render sections/elevations of a hotel room in my work. It worked fine. Camera cuts the model in the place where is here center (origin).

The viewport doesn’t show orthographic view. The scope of the render needs to be tested.

Here is a quick render I made with this script.Room elevation

 

3DS Max – Vray Camera Manager

Hello everyone,

I was recently really busy working on some visuals for Hilton Hotels and because I was using 3DS Max and VRay hence I have a new idea for the post to share with you.

I would like to encourage you to install a VRay Camera Manager. Similarly as a Light Lister it will give you an icon/button which opens an easy to manage list with all VRay cameras.

To install that script vcm.mcr just drop and drop it to the 3DS Max window or Run it from the MAXScript menu. Apparently nothing will happen but a new position named VRay Camera Manager will be added to a list of available commands in the Customize User Interface window on the Toolbar tab. You can drag and drop this command to any of your open toolbars.Vray camera manager

Version Requirement: 

Tested in in Max 2012, 2013, 2014 but should work in earlier versions

Other Software Required:

VRay 2.0 or higher